:FI:TacticalS! wrote:Stupid question but I assume you are constantly zooming in (gunsight mode) when trying to ID right mate?
While I now enjoy a no-icon environment, definitely have no argument with those that prefer custom icons as I agree that it provides for a level playing field for all concerned.
Offline is even tricky as every AI knows who everyone is except me.

I do, yes, but I find that I usually lose the target with the reduced field of view unless it is directly in front of me, at which case if it is hostile I can get a quick head on shot at it. Most of the time I do not like having anyone's guns pointed at me, (I am just funny that way,

) so I try and ID the target with a fly-by at a slighter higher altitude.
Now I've found that the target ID was slightly easier before the FP add on. I am not sure what changed, but my AEP in-game vid was "brighter" it seemed, than FP, and I was able to pick up paint schemes from a greater distance which led to faster ID. The shape was no different than it is now, a dot or a jumble of dark blotches, but it was easier picking out a Luftwaffe camo scheme from freindly. Anyone else notice this...or did my eyesight just go to hell in that short time?
During my Army air defense days, I was proud of the fact and lauded for my ability to pick out targets before anyone else. During a training session at Ft. Lewis, we were showed a flim clip of the Falklands War and showed a split second shot of attacking Argentine aircraft on several Royal Navy ships. I was the only one in the group to ID the aircraft. Thus I can vouch for how "unreal" the sighting distances are in this sim, although I know it is a matter of hardware and programming and not a fault of the game itself.
I suppose it would be easier to do the Zoom in with a setup like TIR as my hat switch sometimes does not offer the view I though I inputed, or my thumb is just too damn clumsy. I've rambled enough. Check six mates!