Silent Hunter IV: Sinking The Yamamoto
- :FI:Genosse
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Silent Hunter IV: Sinking The Yamamoto
Folks!
Today I´ve had the time to fiddle around a bit with SH4 and so I started a single player game containing a patrol mission in the Philppine Sea in 1944. Here´s my brief story about my encounter with the Yamamoto in my Balao class submarine presented to you in a sequence of images ...
Enjoy it, folks!
Diving down to approx. 440ft at a speed of 8 kn heading SW
Sonar spotted huge fleet of vessels crossing from NW to SE
Mission´s objective: seeking, finding and sinking the Yamamoto
A flight of Wildcats kept the IJN crew on the decks busy
Getting up to periscope depth
Aimed and all six front eels off
Torpedos on their way, Commander!
All six torps hit the giant´s port side
GAH! She was still floating!
It looked like the IJN fleet was a bit mixed up
Taking a sneak peak on the Yamamoto´s starboard side
Obviously she lost fuel
Using the recently reloaded torps
Incoming ...
... and hitting successfully
In the meanwhile ...
This collision ...
... wasn´t certainly intended!
Naval AAA ...
... was still shooting down the cats
Appearing on Yamamoto´s port side again
Releasing all four stern torpedos
Looked good ...
... yet they hit much better!
Crew left the bleeding giant
There she went: Japan´s biggest battleship
Sinking to ...
... the Philippines Sea´s ground
I hope you liked it, folks!
Today I´ve had the time to fiddle around a bit with SH4 and so I started a single player game containing a patrol mission in the Philppine Sea in 1944. Here´s my brief story about my encounter with the Yamamoto in my Balao class submarine presented to you in a sequence of images ...
Enjoy it, folks!
Diving down to approx. 440ft at a speed of 8 kn heading SW
Sonar spotted huge fleet of vessels crossing from NW to SE
Mission´s objective: seeking, finding and sinking the Yamamoto
A flight of Wildcats kept the IJN crew on the decks busy
Getting up to periscope depth
Aimed and all six front eels off
Torpedos on their way, Commander!
All six torps hit the giant´s port side
GAH! She was still floating!
It looked like the IJN fleet was a bit mixed up
Taking a sneak peak on the Yamamoto´s starboard side
Obviously she lost fuel
Using the recently reloaded torps
Incoming ...
... and hitting successfully
In the meanwhile ...
This collision ...
... wasn´t certainly intended!
Naval AAA ...
... was still shooting down the cats
Appearing on Yamamoto´s port side again
Releasing all four stern torpedos
Looked good ...
... yet they hit much better!
Crew left the bleeding giant
There she went: Japan´s biggest battleship
Sinking to ...
... the Philippines Sea´s ground
I hope you liked it, folks!
Last edited by :FI:Genosse on Fri Dec 21, 2007 7:31 pm, edited 1 time in total.
Nunc est bibendum - Let's start to drink!
- AltarBoy
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I started my career with a Gar class sub and sank an escort carrier! There are some pretty neat mods at subsim. The graphics especially the foam and a great improvement on the sounds. Now you can hear the ejection of the deck gun shells. I tweaked my NVidia card and the graphics are awesome, especially the water. I'll be home for a full five days this season and SH4, Crysis and CoD4 will be taking up some of my time.
Altar- Shiver me torps- Boy.
Altar- Shiver me torps- Boy.
I'm surrounded by grumpy old men!
- :FI:Airway
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über coooool!
"He who warned, uh, the British that they weren't gonna be takin' away our arms, uh, by ringing those bells, and um, makin' sure as he's riding his horse through town to send those warning shots and bells that we were going to be sure and we were going to be free, and we were going to be armed."
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Yes, it is.:FI:Airway wrote:Wo, the graphis is really good - is that really still the SHIII engine?
I can´t believe it
What is more - some modders managed to get some of the SH4 ffects work with SH3;)
go to http://www.subsim.com" onclick="window.open(this.href);return false; and see;)
Mac
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- :FI:Rabitski
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So far it's very good; it does not have the eye candy of SH4 but it more then makes up for it in game play. In SH 4 I found that you had to fairly unlucky to get sunk or damaged @ any stage of the war; in GWX 2 the escorts are on you right away and they stay with you for hours. I have only completd 1 year so far 39-41 and already I have had to dive the boat down to 235m to get away from the escorts many times. They seem to have reduced the range that you see objects in day light but even more so at night or misty weather; so you could go in on a convoy but you might only be able to make out 1 or 2 ships @ a time. The boat pitches and roll's like crazy making aiming very hard both with the deck gun and the parascope. There are loads of new targets both merchant and war ships which is good for your tonnage but a bear when your trying to decide what exactly your about to shoot @. But get back to me when I reach late 42-43 and I'll be able to tell you more
- AltarBoy
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I'm playing a new campaign with an S-18 sub. Small bastards but could dive fast. I chose to tweak the realistic settings on Realistic and have manual targeting turned off (yeah, I'm lazy). I installed Sober's Super Mod and other mods and the sounds are fantasic on a Bose Speaker System. I sank a Modern Passenger liner in the 1st patrol and a Large Composite Freighter in the second. You have to get up close (1000m) to get a god hit but can't catch those warships. The S-18 is slower than a Merchant vessel.
I'm surrounded by grumpy old men!