Graphics settings

Questions and solutions for flight sim related problems
Post Reply
User avatar
:FI:Sneaky_Russian
Post Maniac General
Posts: 3118
Joined: Sun Jan 08, 2006 4:02 am
Location: London SE. Untied Kingdom
Contact:

Graphics settings

Post by :FI:Sneaky_Russian » Tue Jan 09, 2007 11:18 am

I ramped up all the settings in conf.ini when I got the X1600 and thought "This is great"

Now when I check conf.ini it says:

Water=1

I can enter and save higher values, but each time I run Il2 (or 46) it gets set back to 1

I've tried Maximum settings,custom settings, and ATI X800 settings in il2setup.exe all with the same (non)result.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3 Falcon ... is this what you were looking for?
Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=8
Water=1
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Image

"The marksman hitteth the target partly by pulling, partly by letting go. The boatsman reacheth the landing partly by pulling, partly by letting go." (Egyptian proverb)
L.F
Forum Junky
Posts: 730
Joined: Thu Nov 06, 2003 6:14 pm
Location: Stavanger/Sola Norway

Post by L.F » Tue Jan 09, 2007 12:14 pm

Are you running with OpenGL on?



Edit, never mind. I need to start reading before posting.

Sorry, cant help you.
Og det er det stora,
og det er det glupa,
at Merket det stend,
um Mannen han stupa.
User avatar
:FI:Scott
Post Maniac 2nd Grade
Posts: 1418
Joined: Wed Sep 14, 2005 3:25 pm
Location: N.Yorkshire, U.K

Post by :FI:Scott » Tue Jan 09, 2007 1:04 pm

I could be utterly wrong on this but isnt there only water 0 or 1 in '46 ?
Candy is dandy but liquor is quicker...
- Willy Wonka.

Image
User avatar
:FI:Sneaky_Russian
Post Maniac General
Posts: 3118
Joined: Sun Jan 08, 2006 4:02 am
Location: London SE. Untied Kingdom
Contact:

Post by :FI:Sneaky_Russian » Tue Jan 09, 2007 1:16 pm

:FI:Scott wrote:I could be utterly wrong on this but isnt there only water 0 or 1 in '46 ?
Not as far as I know , but its the same in 4.04m and 4.05
Image

"The marksman hitteth the target partly by pulling, partly by letting go. The boatsman reacheth the landing partly by pulling, partly by letting go." (Egyptian proverb)
User avatar
:FI:Falcon
Full Metal Ferret
Posts: 5572
Joined: Mon May 19, 2003 6:32 am
Location: New Orleans
Contact:

Re: Graphics settings

Post by :FI:Falcon » Tue Jan 09, 2007 4:59 pm

:FI:Sneaky_Russian wrote:... VisibilityDistance=3 Falcon ... is this what you were looking for? ...

Thanks Snee,

I just checked and I have it at "3". I s'pose what I have is the best that it gets.


Falcon
Image

"He who warned, uh, the British that they weren't gonna be takin' away our arms, uh, by ringing those bells, and um, makin' sure as he's riding his horse through town to send those warning shots and bells that we were going to be sure and we were going to be free, and we were going to be armed."
- The history of Paul Revere's midnight ride, by Sarah Palin.
User avatar
:FI:Sneaky_Russian
Post Maniac General
Posts: 3118
Joined: Sun Jan 08, 2006 4:02 am
Location: London SE. Untied Kingdom
Contact:

Post by :FI:Sneaky_Russian » Tue Jan 09, 2007 7:53 pm

[Render_OpenGL]
Water=1 Water = 0
Fastest water, without ground reflection
Water = 1
Normal water: ground and clouds reflections, cloud shadows
Water = 2
Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types
Water = 3
Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types. Nvidia SM3.0 only. Use water=2 for ATI cards
Well got, water=2 now having followed Coasties guide.
I'd assumed ATI had caught up and was capable of running water=3 with the x1600, but apparently not.
Image

"The marksman hitteth the target partly by pulling, partly by letting go. The boatsman reacheth the landing partly by pulling, partly by letting go." (Egyptian proverb)
Deathsledge
The Unforseeable
Posts: 453
Joined: Thu Mar 06, 2003 2:58 am
Location: U.S.

Post by Deathsledge » Tue Jan 09, 2007 8:01 pm

yep, im using water2 with the X1900GT. ATI has the only card that will not go higher than water 2. :?
User avatar
:FI:Heloego
Post Maniac General
Posts: 3899
Joined: Thu Mar 06, 2003 9:40 pm
Location: Albuquerque, New Mexico, USA (Smile when you say that!)

Kinda...

Post by :FI:Heloego » Wed Jan 10, 2007 2:44 am

...makes you wish you spent all that hard-earned cash on a Nvidia, wot?


:)


(runs!)
...and wear your feckin' mask!!!!! :x
User avatar
:FI:Sneaky_Russian
Post Maniac General
Posts: 3118
Joined: Sun Jan 08, 2006 4:02 am
Location: London SE. Untied Kingdom
Contact:

Post by :FI:Sneaky_Russian » Wed Jan 10, 2007 9:15 am

I guess the people that do reviews and write specs dont fly il2
User avatar
:FI:Gadje
The Unforseeable
Posts: 831
Joined: Fri Mar 18, 2005 9:44 pm
Location: Scottish Borders

Post by :FI:Gadje » Wed Jan 10, 2007 10:57 am

Just to make you ATI boys feel better, I just got an Nvidia 7800GS and I run it on water 2 because for me it looks the best of the lot.

3 is too shimmery when looking into distance.
4 shimmers a bit too and although runnable the frame rate drops is not worth it. However if water 2 was the highest setting with the corresponding drop in frames I'd probally still run it at that.
User avatar
:FI:Dr_Strangelove
Forum Junky
Posts: 550
Joined: Sun Jun 11, 2006 10:56 pm
Location: Chicago, USA
Contact:

Post by :FI:Dr_Strangelove » Wed Jan 10, 2007 2:16 pm

I am with Gadje on this one as well. I only do Water 2 even though I could run higher settings with SLI. IMO 3 is not really worth the performance hit.
Image
Image
User avatar
:FI:Scott
Post Maniac 2nd Grade
Posts: 1418
Joined: Wed Sep 14, 2005 3:25 pm
Location: N.Yorkshire, U.K

Post by :FI:Scott » Thu Jan 11, 2007 12:46 pm

I don't know if this may be of any help re water on ATI cards :

http://forums.ubi.com/eve/forums/a/tpc/ ... 6551066125" onclick="window.open(this.href);return false;
Candy is dandy but liquor is quicker...
- Willy Wonka.

Image
User avatar
:FI:Sneaky_Russian
Post Maniac General
Posts: 3118
Joined: Sun Jan 08, 2006 4:02 am
Location: London SE. Untied Kingdom
Contact:

Post by :FI:Sneaky_Russian » Fri Jan 12, 2007 6:42 pm

DL'd the new Catalyst and drivers today after reading posts at Ubi.
Quite a noticeable difference both in water detail and smoothness/fps
Image

"The marksman hitteth the target partly by pulling, partly by letting go. The boatsman reacheth the landing partly by pulling, partly by letting go." (Egyptian proverb)
User avatar
:FI:Heloego
Post Maniac General
Posts: 3899
Joined: Thu Mar 06, 2003 9:40 pm
Location: Albuquerque, New Mexico, USA (Smile when you say that!)

Glad to hear it, Sneaky!

Post by :FI:Heloego » Sun Jan 14, 2007 8:26 pm

Traditionally, ATI has never been a big supporter of OpenGL, thus some advantages with the Nvidia cards. My last try was back in '97 and I wasn't pleased.

But they've come a long way and I had heard the latest Catalyst drivers are a big help.

I'm currently using an ATI Mobility Radeon X1400 in my laptop and it does surprisingly well for most of my games, though for Il-2 it only works good for about 15 minutes into a mission. (I was hoping I could take my stick with me on a road trip. Alas, no joy. :cry: ) Oh, well. I gues I'll just HAVE to satisfy myself with Ghost Recon, Morrowind, Oblivion, or CoDUO. :D
...and wear your feckin' mask!!!!! :x
Post Reply