I create 3-D models mainly aircraft. I've almost completed a Bell MV-22 Osprey tilt-rotor aircraft. I've already gotten blueprints of a World War I German Albatros DII fighter. Tough work but fun. Will post up pics of them soon.
3-D Modelling
- AltarBoy
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3-D Modelling
Guess I should mention what I do in my spare time besides spying on my sexy neighbour and sneaking out of AA meetings.lol.
I create 3-D models mainly aircraft. I've almost completed a Bell MV-22 Osprey tilt-rotor aircraft. I've already gotten blueprints of a World War I German Albatros DII fighter. Tough work but fun. Will post up pics of them soon.
I create 3-D models mainly aircraft. I've almost completed a Bell MV-22 Osprey tilt-rotor aircraft. I've already gotten blueprints of a World War I German Albatros DII fighter. Tough work but fun. Will post up pics of them soon.
I'm surrounded by grumpy old men!- :FI:Dr_Strangelove
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- AltarBoy
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That's way cool, dude! Although I've never come across HASH before. I got Maya, 3DS Max, Lightwave, Rhino, Cinema 4D, Photoshop CS2, Adobe Illustrator- all used for the model process. But I like Lightwave the most. Thing is the software is waaaaay expensive! I love modelling and it's almost magical taking a 2D representation and turning it into something almost lifelike. Animation is something I need more education on. There are basically 3 steps to take in this genre of art. 1) Modelling, 2) Texturing and 3) Animation. At present the University here do not offer degrees in 3D Designs or else I'd be there in a jiffy! 
I'm surrounded by grumpy old men!- AltarBoy
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Usually the panels and rivets are included in the texturing process with pretty good results with specular and gloss. I've never tried 'etching' the panels and rivets onto the model directly and that may be a challenge in itself if possible at all. As for animation, well, I certainly will try as I've never animated before. Btw it's over 330,000 polygons, that means if ever this gets incorporated into a flight sim you'll need to upgrade your rig to a Super Cray II Computer.
Thanks for the comments.
I'm surrounded by grumpy old men!cool, if you get to animating at all you should just animate the props, which I think wouldnt be too difficult
Do ya got any landing gear in there?
Btw how did u go about modeling, from a picture? I am used to importing a high quality picture on the axis and basically just going from there using my eye as a guide, and using the measurements as a guide. For example, the hull would be on solid piece, wings, etc, then "Weld" them together. Or just modelling half then doubling it? I never really "learned" how properly I guess, just taught myself.
Also, Id love to see a mesh shot
cheers
Btw how did u go about modeling, from a picture? I am used to importing a high quality picture on the axis and basically just going from there using my eye as a guide, and using the measurements as a guide. For example, the hull would be on solid piece, wings, etc, then "Weld" them together. Or just modelling half then doubling it? I never really "learned" how properly I guess, just taught myself.
Also, Id love to see a mesh shot
cheers
:: napier ::


- AltarBoy
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I use 3-way views- a top, side and front view. Scale them as accurately from realistic specifications as possible and take it from there. A lot of research has to be put into a project but setting up the backdrop views is the most important part. Yes, you model different parts separetly then bring them together. I mirror one half of the parts to make them equal. The landing gear hasn't been done yet and animating the props shouldn't be a problem. Will post a mesh shot tomorrow. I've put away the V-22 for a bit to start on the Albatros DII for a m8 of mines from Hells Gazelles.
I'm surrounded by grumpy old men!- AltarBoy
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Good for ya!
...and yup I'm from the Caribbean. Would stay away from the rum..too sweet, therefore get drunk faster (hmmm..not a bad idea). The women? Better learn to take Viagra...you'll need it! 
A piece of advice- Since you may be a bit rusty taking on a complicated model like the FW-190 D9 may result in you losing your hair, like me.lol. I suggest you start off simple just to get your feet wet as it were. Just use primitive objects like a cylinder, box etc and shape them to get a feel of things then let your confidence build up then tackle that muther! Good luck!
A piece of advice- Since you may be a bit rusty taking on a complicated model like the FW-190 D9 may result in you losing your hair, like me.lol. I suggest you start off simple just to get your feet wet as it were. Just use primitive objects like a cylinder, box etc and shape them to get a feel of things then let your confidence build up then tackle that muther! Good luck!
I'm surrounded by grumpy old men!


