Great post Rab!
While I appreciate that there are Rogues here at the squad who are not interested in being very competitive, we are all here to have fun together [insert group hug
].
----- Wingman -----
Also, while it is definitely true there's always a better pilot lurking around, I think more to the point in aviation combat, unlike other certain gaming, there really is no real opportunity for a "one-man" army nor is this historically correct (and for a reason). At best, a very
patience player can effectively use BnZ tactics and remain high and safe most of the time. This is usually because most other players are happy on hunting easier game below.
Something I would love to explore much more than I do is wingman/squad tactics. I think we generally do a decent job with flying together (just need to use separate comms a bit more - but not always of course).
Nonetheless, I think most can quickly appreciate the wingman approach. Rab gave an excellent example when employing BnZ. We have talked about wingman training, especially for new guys, but quite frankly for various reasons I don't think it will really become a reality here (and that's OK).
However, I see no reason why someone who is interested in really pushing themselves to seek out any :FI: mate (preferable in their own time zone) and practice together online and fight together when the squad plays.
----- Icons -----
I'll try to avoid the icon debate that certainly has plagued the IL-2 Community for a very long time.
We almost always use a customized icon system, so you can certainly practice with them.
Personally I am indifferent about the use of icons. I have really enjoyed playing campaigns and online
without them. It really does add more immersion and fosters new ID skills and patience.
It is harder, in my opinion, to play without icons in offline campaigns since the AI certainly knows who everyone is. So using icons offline seems to me to neutralize this problem.
Online, at least in theory, the situation should be that everyone is on the same playing field. I really doubt that however. There is the hardware to first consider. A person who owns an awesome rig with a very large, crystal clear monitor, great fps and so forth clearly has an advantage, assuming both players have similar gaming skills.
Moreover, there are lots of video card "tricks" perhaps not considered cheats that some use to compensate for the lack of icons. The guy who plays the game with an interest for seeing all the eye-candy is certainly at the disadvantage to the killer [insert evil laughter here] playing the game in a certain manner to better illustrate where the planes are located.
Personally, I would love a system where one could just have a small symbol above each plane so you knew what side they were on (to help neutralize the hardware/software differences between players), but no further information.
Bottom line with icons or without icons is that I really don't believe they neglect the employment of fighter tactics (unlike open cockpit). But to each their own. I'll play with any setting or situation - just as long as I get some kills!
P.S. Oleg in the game manual echos these general thoughts about icons.