Hosting Sundays DF
Posted: Sat Jan 10, 2009 3:12 pm
Frank,
Could I try hosting sundays DF on my server?
I'm creating a server on a station that has a reasonable spec to see how it goes. I'll be using Windows server 2003.
I'll also be using the Latest dedicated server software 409b along with FBDJ. If you've not heard of the new FBDJ software the details are below. It's like the old FBDaemon software used as a front end to the dedicated server. It's more user friendly with some nice extra features.
New Features of FBDj are:
• GUI Interface for managing the program.
• Dynamic adjustment of Objectives through the GUI while a mission is in progress.
• Count based objectives (Cars, AAA, Tanks, etc) or Target based objectives (Hit xx number of targets in a Target Area)
• Kill Sharing. Kills will be shared equally between those who damage a plane and the pilot who actually got the kill as recorded by the game in the IL2 event log. For example, if IL2 records you as damaging a plane and your wingman comes in and finished the plane off, you will both get ½ a kill.
• Probable Kills. Air Kills are broken down into Confirmed Kills (where IL2 actually records the kill in the event log) and Probable Kills where you damage a plane and get an EAD message when it lands. Since the other plane returned to their base and was not recorded as getting shot down you will only receive a Probable Kill.
• Loadout Restrictions - Planes can have weapon loadouts restricted. If a pilot selects a loadout that has been restricted they will get 3 warning messages to refly and select a different loadout. If the pilot does not hit refly he/she will be kicked.
• Limited Plane availability per Aerodrome. - Plane availability can be limited at an airbase. You can have an “In Use†or “Total†limit per plane. In Use limits controls the number of planes that can be selected by pilots for that aerodrome at a time. Total Limits controls the number of planes that are allowed in the game. As they are destroyed, they are not replaced.
• Plane Kills on the ground - There is a configuration option to disregard plane kills on the ground. This helps with carrier ops and ground handling where collisions are common due to poor forward visibility and spawning accidents.
• Auto Ban for Friendly Air Kills and Friendly Ground Kills. A pilot can be banned for a set time period if they kill a certain amount of friendly targets. (There are 2 separate counters, 1 for Air kills and 1 for Ground kills)
• Friendly Fire Notification in Chat bar
• Ability to Schedule a Mission or Schedule Mission Cycle change (A mission Cycle is a list of missions to be run)
Enhancements for Stats are:
• Better overall accuracy of Stats.
• Totals by Squadron. Pilots can be placed into Squadrons. (Note there is a Squadron total Table on the home page. The main Squadron page is still under development.)
• Tracking of Ground object kills. If you have been shot down by an 88mm Flak gun it will tell you.
No promises here guys, my connection may not be strong enough to support all the action. Lets just call this a trial. If it goes tits up ill need to think about an external host.
Mike
P.s Frank, yesterday you asked about the moded planes and how the dedicated server knows about new additions! You need to update a database file on the server with the new planes/loadouts
Could I try hosting sundays DF on my server?
I'm creating a server on a station that has a reasonable spec to see how it goes. I'll be using Windows server 2003.
I'll also be using the Latest dedicated server software 409b along with FBDJ. If you've not heard of the new FBDJ software the details are below. It's like the old FBDaemon software used as a front end to the dedicated server. It's more user friendly with some nice extra features.
New Features of FBDj are:
• GUI Interface for managing the program.
• Dynamic adjustment of Objectives through the GUI while a mission is in progress.
• Count based objectives (Cars, AAA, Tanks, etc) or Target based objectives (Hit xx number of targets in a Target Area)
• Kill Sharing. Kills will be shared equally between those who damage a plane and the pilot who actually got the kill as recorded by the game in the IL2 event log. For example, if IL2 records you as damaging a plane and your wingman comes in and finished the plane off, you will both get ½ a kill.
• Probable Kills. Air Kills are broken down into Confirmed Kills (where IL2 actually records the kill in the event log) and Probable Kills where you damage a plane and get an EAD message when it lands. Since the other plane returned to their base and was not recorded as getting shot down you will only receive a Probable Kill.
• Loadout Restrictions - Planes can have weapon loadouts restricted. If a pilot selects a loadout that has been restricted they will get 3 warning messages to refly and select a different loadout. If the pilot does not hit refly he/she will be kicked.
• Limited Plane availability per Aerodrome. - Plane availability can be limited at an airbase. You can have an “In Use†or “Total†limit per plane. In Use limits controls the number of planes that can be selected by pilots for that aerodrome at a time. Total Limits controls the number of planes that are allowed in the game. As they are destroyed, they are not replaced.
• Plane Kills on the ground - There is a configuration option to disregard plane kills on the ground. This helps with carrier ops and ground handling where collisions are common due to poor forward visibility and spawning accidents.
• Auto Ban for Friendly Air Kills and Friendly Ground Kills. A pilot can be banned for a set time period if they kill a certain amount of friendly targets. (There are 2 separate counters, 1 for Air kills and 1 for Ground kills)
• Friendly Fire Notification in Chat bar
• Ability to Schedule a Mission or Schedule Mission Cycle change (A mission Cycle is a list of missions to be run)
Enhancements for Stats are:
• Better overall accuracy of Stats.
• Totals by Squadron. Pilots can be placed into Squadrons. (Note there is a Squadron total Table on the home page. The main Squadron page is still under development.)
• Tracking of Ground object kills. If you have been shot down by an 88mm Flak gun it will tell you.
No promises here guys, my connection may not be strong enough to support all the action. Lets just call this a trial. If it goes tits up ill need to think about an external host.
Mike
P.s Frank, yesterday you asked about the moded planes and how the dedicated server knows about new additions! You need to update a database file on the server with the new planes/loadouts