only joking Gen
I think that's great. I will have to read over the documents but i think i can make sub teames so maybe me and Gadje would be a team and you and another pilot would be a team. infact ill just paste the registration readme here.
1.1 ESL
Every pilot creates a user at
http://www.esl.eu" onclick="window.open(this.href);return false;.
A pilot then creates a team (Squadron) to which all belonging pilots will be admitted.
This team is not supposed to participate in the league or register there respectivly.
The squadron leaders create sub-teams(i.e. JG444 I.Wing,JG444 II.Wing or I./JG444 and II./JG444) from the squadrons roster (i.e. JG444)
Those sub-teams (Rotten/wings) are to register individually to the league.
If mistakes have already been made the existing teams can be deleted and recreated using the procedure above.
1.2 Community Page
The website
http://il2liga.jgzbv.de" onclick="window.open(this.href);return false; is used for the following:
server management by entering matches into a calendar.
Aircraft selection
Creating a user-password for the login onto the servers
German Forum (English and Russian coming soon)
Please use your complete nickname to login (i.e. JG444_Nick)
Enter your Squadron and Wing (the one you registered to the ESL IL2 League) into the corresponding fields.
2. Events
Appointments for matches are to be arranged by you!
The only requirement is to participate in 23 matches (League) / max. 5 matches (qualifying) over a period of 15 weeks.
Arrangements can be made by using the ESL forums, Squadron forums, Community page
Entering a date for a match on the ESL website will validate the match.
Additionally a League server has to be booked (
http://il2liga.jgzbv.de" onclick="window.open(this.href);return false; )
In the main menu/match making click on -> Add Match
Enter opponent and date and confirm.
The aircraft enquiry will follow.
You will be shown 5 aircraft. Please discard 2 from the list.
After your opponent has confirmed the match he will discard 2 more aircraft.
The only remaining aircraft will be flown by both teams!
Please negotiate which team flies the colour Red or Blue.!
3.The planeset
1 A6M-21 1
2 BF109-E4 2
3 BF109-F4 2
4 BF109-G6/AS 2
5 BF109-K4/C3 2
6 F6F-5 3
7 FW190-A4 4
8 FW190-A9 4
9 FW190-D9 4
10 Hurrican IIb 5
11 I-16-24 6
12 KI-61 Ko 7
13 KI-84b 8
14 LA5-FN 9
15 LAGG3-66 10
16 Macci 205 11
17 MiG3-U 12
18 P-38J 13
19 P-38L_Late 13
20 P-39N-1 14
21 P-39Q-10 14
22 P-40M 15
23 P-47D-27 16
24 P-51B 17
25 P-51D-5NT 17
26 Spitfire Mk Vb 18
27 Spitfire Mk Vb(CW) 18
28 Spitfire Mk IXc 18
29 Spitfire Mk IXc(CW) 18
30 Tempest Mk V 19
31 J8A 20
32 F4U-1D 21
The aircraft listed above are in the database.
The number behind the aircraft name indicates the group.
A group consists of all aircraft of the same type (i.e. BF109F4, Bf-109G6/AS)
A script randomly selects 5 aircraft from this list whereas multiple aircraft of the same type will never appear in one set (5 aircraft).
Concerning the planeset:
Rockets, Jets and UFO's were deliberately left out!
We tried to create a varied, relatively small pool by picking mostly well known, regularly flown aircraft types with significantly different flying characteristics.
Before you make a request for a new aircraft, consider the following:
The larger the planeset, the less frequent the popular planes will be selectable.
4.Carrying out a Match
Requirements:
Match entry on the ESL website? Check!
Server booked and aircraft selected? Check!
Both teams connect to the server by.sturmovik.de:21002 or by.sturmovik.de:21003 according to their booking.
The Log-in to the server is done ADW-Style (<logon<yourpassword> Repetition of the Round
Should the last remaining 2 planes crash less then 2 seconds apart -> Repetition of the Round
Please stick to the 20 minutes time limit for each round and avoid to lengthen the fight with unnecessary dawdle.
After 20min winning conditions:
One team lost all planes = round lost
One Team lost one plane = round defeat by score
both teams with each one plane flying = Repetition of the Round
both teams complete flying = Repetition of the Round
Likewise, remember to record a track of each round. This is mandatory and admins may request to see these tracks
in cases of doubt.
Only one take-off accidents are allowed each round for both teams. After that a round counts as lost.
Accidents within taxiing to the startpositions will not be avenged.
5.After the Match
Now it is time to enter the results.
On the ESL website, please do not enter the number of rounds won, but 1:0 if you have won or 0:1 if you lost.
Scores in the IL2 League:
A victory will be rewarded with 1 point. The looser gets nothing
6. Conflicts & Admins
If whining and brawling should occur (Unfairness, Cheater, time limit etc.) the Admins decide in all conscience
which is the appropriate line of action.
suspicion of cheats:
the adminteam analyses all logs and tracks.
Affirmed suspicios ->kick
unconfirmed suspicios -> teams wo accuse wrongfully furthermore will be warned unless kicked!
Got track? No?! Bad for you - decision in favour of your opponent!
Otherwise, we still have the server logs and the sharp wits of a fighter pilot, at least most of us do :P
Thats it!