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				ArmA obligatory mods discoussion
				Posted: Wed May 16, 2007 5:11 pm
				by :FI:Macca
				guys, post here links and descriptions of mods that we all should be using to remain compatibile witch each other and missions made by our great mission designers.
Keeping all the mods in one thread should help making this as simple as possible.
M
			 
			
					
				
				Posted: Wed May 16, 2007 6:56 pm
				by :FI:Bluebell
				Good idea Macca, first off you will need the dry southern Sahrani map 1.1, and that is that for the moment, obviously the latest patch as well.
Vin
			 
			
					
				splendid idea Macca !!
				Posted: Thu May 17, 2007 3:19 pm
				by :FI:Dutchman
				Okee i welcome this idea,
Do we post them here or a sub-toppic ??
lets start with the maps see the sticky.
  Dutch..,
			 
			
					
				Re: splendid idea Macca !!
				Posted: Thu May 17, 2007 8:46 pm
				by :FI:Macca
				:FI:Dutchman wrote:Okee i welcome this idea,
Do we post them here or a sub-toppic ??
lets start with the maps see the sticky.
  Dutch..,
If I may suggest - let's clear this thread and make a sticky and maybe  locked one which will be updated reguralry - with currently needed mods and links to them. It will keep things clear and easy to follow for everyone. Like the first post in the Lock on abusers thread in the Squadron
 
			 
			
					
				
				Posted: Thu May 17, 2007 10:02 pm
				by :FI:Bluebell
				Should we not clarify what is actually required, rather than the " I have this mod, and you need it before you can join my coops".
Vin
			 
			
					
				
				Posted: Thu May 17, 2007 10:23 pm
				by :FI:Macca
				you're right:) I agree completly
			 
			
					
				
				Posted: Fri May 18, 2007 5:38 am
				by :FI:Mefisto
				:FI:Ardmore wrote:Should we not clarify what is actually required, rather than the " I have this mod, and you need it before you can join my coops".
nah! 
just make a game, everyone has to get as many mods as one can, in theory since both the number of mods and sources are limited it would end up we have the same mods, to make the game totally unusable and unable to play with others, first one who reaches that wins.
less mods, means more time spent on playing not looking for it or downloading, 
keep it tight, please
 
			 
			
					
				
				Posted: Fri May 18, 2007 9:40 am
				by :FI:Macca
				We should go ( in my opinion) for the mods which improve game performance first. If we want to add some units or such - cool, but performance first. The grasless map is good example. Is there anything else which improves fps?
			 
			
					
				Re: ArmA obligatory mods discussion
				Posted: Sat Sep 06, 2008 6:59 pm
				by :FI:Bluebell
				This is whats in my Addons folder....
This is what myself and Greg have been basing our missions on, we have come across a lot of conflicts when trying stuff online, and the problem seems to be the conflicts between addons.
We need to get together and discuss what we want and dont want, the above image is just to get the topic started.
Vin
 
			 
			
					
				Re: ArmA obligatory mods discoussion
				Posted: Sun Sep 07, 2008 2:38 pm
				by :FI:Mefisto
				The clean arma
So we might need those:

 
			 
			
					
				Re: ArmA obligatory mods discoussion
				Posted: Sun Sep 07, 2008 3:57 pm
				by :FI:Mefisto
				come and get it:
http://umer.pl/arma/  *
(thanks Vin 
   
 )
______
* 7zip might be found here: 
http://www.7-zip.org/ 
			 
			
					
				Re: ArmA obligatory mods discoussion
				Posted: Mon Oct 06, 2008 10:16 am
				by :FI:Bluebell
				We have now settled on the mods that we think are the best for us.
This is a self extractor, its the ECS mod.
This is a patch for the ECS mod, extract the two files called ECS_Core.pbo and ECS_Core.pbo.ecs.bisign, into your //arma/ECS/addons folder.
This is the weapons pack we use, extract the file FRAN.bikey into your //arma/keys folder then extract the FOUR other files into your //arma/ECS/addons folder and your //arma/addons folder.
Vin
 
			 
			
					
				Re: ArmA obligatory mods discoussion
				Posted: Thu Oct 23, 2008 9:07 am
				by :FI:Wardog
				Vin
Could you or Greg stick the links for the two mods we discussed last night on here so I can set my two mates up with them.  
Cheers
Wardog 
  
  
 
			 
			
					
				Re: ArmA obligatory mods discoussion
				Posted: Thu Oct 23, 2008 3:54 pm
				by :FI:Bluebell
				Ok Kev, here we go...........
first one
second one
Download both, look in the two of them and extract the following files to the \\Arma\Addons folder
acusf.pbo
sf_det_alpha_acu_repl.pbo
sf_det_alpha_acu_repl.pbo.sf_det_alpha.bisign
sf_scar.pbo
sf_scar.pbo.sf_det_alpha.bisign
nwd_scopefix.pbo
and place the file "sf_det_alpha.bikey" in the \\Arma\Keys folder.
Thats that, hopefully  
 
Vin