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For Pizzicato

Posted: Tue Dec 05, 2006 4:14 pm
by :FI:Bluebell
Pizzi or those not in the squad yet and fly on Sundays.

For the next few Sundays our sessions will involve Carrier take offs and landings, I know P.Ming you would have been simpler, but knowing this lot, odds are a few come in here looking to see whats what, thereby getting the message also. :)
If you need any practice for either take offs or landings let me know and I'll give you a hand, same applies for anyone else for that matter.



Vin

Hey, Vin-

Posted: Tue Dec 05, 2006 11:59 pm
by :FI:COM
Thanks for the tip....F4U's or Hellcat's?

Posted: Wed Dec 06, 2006 12:20 am
by :FI:Falcon
I think Hellcats. Nothing like a new aircraft to shock us back to carrier ops.


~shudder~


Fal "Splash!" con

Posted: Wed Dec 06, 2006 1:54 am
by :FI:Bluebell
Yep, its Hellcats.




Vin

Posted: Wed Dec 06, 2006 10:30 am
by Badger
Hi Guys

Daft question: Will the carrier be moving? If not I'll need more practice (take off speed) .... :lol:

Posted: Wed Dec 06, 2006 10:52 am
by :FI:Bluebell
Dont worry Badger, in coop missions you can set the speed of the carriers(only DF servers have stationary carriers).




Vin

Posted: Wed Dec 06, 2006 4:23 pm
by :FI:Falcon
:lol:

Don't worry he says!

Two or three new guys,

most everyone else kinna rusty,

new aircraft,

yeah ...

don't worry lads.

Man, this is gonna be ... special.

:lol:


PRACTICE!

Posted: Wed Dec 06, 2006 6:14 pm
by :FI:Bluebell
I have every confidence in you all, as much confidence as chamberlain and that piece of paper :roll: .

Expect trouble always my old Zen master used to tell me, he was right, it was the effing chain all along 8) .


Vin

Badger asked...

Posted: Thu Dec 07, 2006 6:26 pm
by :FI:Heloego
...
Daft question: Will the carrier be moving? If not I'll need more practice (take off speed) .... Laughing
Moving Carriers always move into the wind, effectively providing you with a slight advantage to compensate for the handicap of the short deck.

Generally speaking, setting throttle to MAX prior to removing your chocks should give you enough airspeed by the time you reach the end of the deck (depending on your T/O weight, so be careful!).

The real problem with moving carriers is to plot your return from target. Pay close attention to the briefing and determine where it will be at the end of the mission.
Many of us are guilty of relying on the Flight Leader (:FI: or AI) to lead us back to the task force, but if the leader is killed or you lose contact with the flight it's a good idea to remember your heading from the target area to the carrier. Add use of TS and you should have no real problems getting back home. :)

Posted: Fri Dec 08, 2006 9:59 am
by Badger
After a bit of a refresher, my take offs are groovy, my landings are acceptable, but I must admit that the Vet AI Zeros and 61 were challenging to say the least!! :shock:

A bit more arial combat practice with the Hellcat I think!! :-k

I'm looking forward to this!!! \:D/

Posted: Wed Dec 13, 2006 4:45 am
by Pizzicato
Oh, good God - I've only just noticed this thread! :oops: :D

Thanks for the offer Ardmore. I think beginner's luck carried me through Sunday's session without incident. :D

In future, I'll make sure to check this particular forum more often.