You are right. You can define a start time, which will then move on in chronoligacal order the next missions, doesnt matter if the missions are 1/day or 5/day.Is "random" the only other choice? I thought you could set DCG to fly something like say, 2, 3 or 4 missions per day,
Just noticed that the DCG time is not the ingame time on a dogfight server, however that wont be in issue.
Checked the historical weather in 1942 at Moshaisk.... - 10 degrees...almost like here in Munich today times.But keep your comments comin´and we will take the majority wish.
I wasnt able to "land" just one kill ... so I payed the bill for Emse and Wolf this time . Yes, Wolf had a run last mission, he was surpirsed himself...even more that he didnt catch a flak shell. He is actually very liable to be the catcher for flak shells when flying in formation with him.
I am pretty sure these problems were due the wrong class.dcg file I used.
The ai planes were spawned on the map, but crashed directly on startup, means they started around 30m in the air and fell down with engine off.
I had that problem several yrs ago, I really hope I got it fixed now but I think so.
Didnt tried the recording function for now, but we will do on our thursdays training....well training is a bit too much said, of what we actually do
I am also a fan of being close as possible to history, but nevertheless a games balance weights a lot. Thats why we got atm late P40 and a Yak1b Early and P39 (which actually joined the war in reasonable numbers in late 1942) flying vs the Bf109F4. I dont want to make a Rata or Mig3 fight a Bf109F4.
I am still trying to find proper resupply rates of squadrons...as I dont intend to flood the map with overpowered fighters for that time. These should actually fly just in low numbers.
Since the Bf109F4 & F2 can carry bombs the BF109 E7 is just used if the F4/F2 got lost....kind of a dilemma, i am still facing .
Well and Mr Black Death Armitage... is in our eyes just a war extender ....