In fact it would be that easy, but it just dosent.
The tool our m8 is developing is doing that. I hope we can use a early beta version in march.
SC was developed for dogfight only and development stopped in 2006.
When you have a look to the mysql table , even max streaks are counted, but the stats page doesnt take profit of it - ashame.
I'm still finding it hard to find the enemy ground targets. Any hints?
We do either
But flying above 500/600 makes it exponential harder to recon the columns.
Before the mission you can still do "recon" for your own by checking the last mission, which file is linked in the detailed briefing.
Nevertheless we dont use the mission file of the last played misisons as we opened an own subfroum and develop our mission briefs for the upcoming event.
We collect our recon sights awhile the past mission, our suggestions on where to attack and our successful ground kills and assign missions 2 days before sunday to each group/Rotte , founded on our results. As soon as we recon a certain column we are able to guess his next route, as a column drives one location only per mission. On hand of the official intel reports for the next mission we suppose where action is mybe goin on aswell.
I think working together and sharing information before and awhile the missions is the key.
But I ve the feeling most ground columns are atm near their depots and just spawned 2 missions ago.
That of course means the columns need a few missions to get back to the front (you can count the locations on the map and thus the missions they need to get somewhere).
Awhile almost no ground forces are near the front, you can prepare the way for them, like destroying static defense positions,near the front, flattening airfields ,that tanks are supposed to pass.
I dont know how long the Moscow Campaign will keep run.
I had the impression Blue was on a good hunt, but we lost our main attack
strikers a few missions ago. So we ordered em rolling again from "Germany"...
However historic time keeps going on, and Red will get some plane updates soon.
I dont know the exact dates, but I guess the P39D1 and Lagg will be updated soon.
Blue will probably receive an updated Bf110 Version and Ju87D1, but a bit later than Red.
In march 1942 we will change to a non snow map ... although i guess the campaign will be done up to that time....or not?
I created a small FAQ for the DCG in german. By t5he help of Google translate you can check the result below.
I just fixed the most issues made by google. Tell me if u got probs in understanding.
Google Translation of DCG Pilot/User FAQ
Handouts to the DCG campaigns of JG42
The boundary line of campaigns that are generated through the DCG is dynamic.
Every player. but also the AI can take different ways influence on the boundary. Besides the players are also training the artificial intelligences of their duties in the campaign.
The following questions and answers are intended to provide an overview for the understanding of the DCG.
When ends a campaign?
Each army has a main depot.Taking it ends the campaign.
Each army has a major airport.Taking it ends the campaign.
Taking all airports leads to the end of a campaign.
Taking a defined location leads to the end of a campaign (in the current Moscow Map it is Naro Fominsk and Vyazma ,check map)
The destruction of a given percentage of objects complets a campaign.
Where can I find my mission plan
During the DCG campaign in Dogfight mode, much emphasis should be placed on teamwork and information flow to combat ground forces. Through the briefing and debriefing the player but already hints about where battles take place and thus units could be found. Since they are fighting and mobile units, they do not wait to fight for the player and each other of course, thus it may happen that certain units have been wiped out before a player is on the ground. However, a flight to the De / briefing mentioned positions is always worthwhile and should be reviewed in order to prevent hostile breakthroughs early on.
Promises the greatest success, of course, the combat units in their feed. Visible enemy vehicles should with position information (grid square) are written to make it flow into the planning of the next mission. On which roads to move cars, will be discussed below.
Who is directly responsible for a change in the front curve?
Only tanks are able to move the border.
On which roads move troops on the ground?
The road network is created by the campaign creator.
In the specific case of the campaigns of JG42, the road network is shown on the map.
Each colourted point represents a location and its posession. Blue for Germany, red for the Soviets.
Following the points (callled locations) along a road and maybe crossings, show the routes columns can take.
What are locations?
Location belong to the road network and provide this. A column / vehicle moves within a mission between 2 location.
That means in plain English, the path of a vehicle within a mission, is bounded by 2 Location (from Departure and the destination, the destination is the follow-on mission to the starting point)
Each location has a certain value called Troop Count. This Troop Count is calculated from the value of the units stationed there. Each location has a standard of 20 Troop Count. A Flak has 5 points, there are 3 Flak .A location has its standard value plus the value of 3x5 = 15.All in all the location so has a value of 35.Further stationary. objects (objects that are blue or red)and armor around the location increase (no vehicle convoys) its value.
As soon as the troop count of a location increases below null, it will change its colour to the opposing side.
What are the tasks of the individual vehicles, vessels and columns?
Armored columns to change the value of a location for the benefit of their own army, and can thereby chnage the front.
Vehicle convoys can take over security duties and provide anti tank guns at a contested location.
Columns/Convoys also repair static objects (eg: a destroyed Flak 88, is renewed when a convoy has passed the location.
Trains transport units between stations, which can sometimes lead to significant time advantage, since the railway line often surpassed several location of the road network. The units are loaded at stations (spawn from the vehicle pool) and discharged at the next station. The stations involved are also marked on the map.
Unload ships carry columns from one to another and port.
What happens after the destruction of mobile vehicles
Destroyed moving vehicles fall into a "Spawnpool". By chance those vehicles/columns/convoys get spawned at depots, train stations or harbors.
Location where vehicles are spawned on the map again, are repositories (mostly at the edges of the card / road networks), stations (spawned as a freight train) or ports (spawned as cargo in the ship). The only aircraft that is able loading columns is the german Giant
How long and how far do move vehicles
Columns (truck or tank) move from the spawn point (depot, port, railway station) towards the front and farther towards the most opposite location.
Truck columns are not stopped by the frontline. As long as it doesnt get killed, the truck column keeps moving. The result is, that u read about battles in briefing in enemy territory, althought the front is far off.
Tanks move the same way, but move the frontline.
What happens to destroyed static objects
Destroyed stationary/static objects get repaired by passing truck columns of the corresponding side. Means a red column repairs red objects of course.
Influencing the spawn beahviour
A pilot can influence the spawn rate of the spawnpool
By destroying characteristic stationary vehicles (U.S. Truck, Opel Blitz, GAZ truck, Dry Cargo Ship, transport wagon) the spawn rate is decreasing (eg, there are 100 Opel Blitz, 50 thereof are destroyed, the spawn rate drops to 50%, only half as many units will spawn).
Influencing the movement rate
The player can influence the rate of movement by destroying static refueling vehicles (Opel Blitz Fuel, GAZ Truck Fuel, Liquid Cargo Ship, Fuel Wagon) (eg there are 100 fuel trucks, 50 are destroyed thereof, the movement rate falls to 50%, the remaining 50% remains in the next mission will be in place.
There are infinitely many planes
The aircrafts are limited. Each aircraft that is not safe or lands back in its own territory,
is subtracted from the total number, of the corresponding plane pattern. If the number of a certain pattern falls below a specified Minium, a next weaker or older aircraft will be offered as an alternative to limited numbers. (in a nutshell:3 x Bf109F4 are available, the minimum is 4 machines; in this case 3x Bf109E4 are replaced as substitution until the Bf109F4 were resupplied.) There are frequent but low supply deliveries each mission (3/squadron/mission), so the pattern can be re-filled.
Duties of civil aircraft
Transport aircraft (including C47, Li2, Ju52, giant), got the same tasks as vehicle convoys.
, landed at the airfield to take them to put static objects repaired. The Me323 was the only transporter can transport columns. Furthermore, transport aircraft settle paratroopers.
Reconnaissance (Fieseler Storch, FW189, runway bitch, R10) looking attractive targets for bombing in the follow-on mission.
Civilian aircraft and human pilots
Paratroopers can be deducted from players in the appropriate machine (Ju52, C47, Li2).
The drop must be done very precisely in the location.
The effect of a human player as a scout or as a transport machine has yet to be verified.
Paratrooper
There are certain location in the road network, which can be captured by paratroopers.
The paratroopers are sold through the venue to capture the location, set up a defensive position and wait for reinforcements either through its own troops or keep on the advancing enemy.
Static aircraft
Destruction of stat. Aircraft at an airport reduces the number of stat there. Squadron.
This includes the number of available there at the spawn point for players flying.
Bridges
Many roads lead to the campaign over bridges. A bridge is destroyed, so it takes up to 2 missions before the bridge is passable again.
During this time, towers are either waiting in front of the bridge, or to the extent planned by the creator, before taking an alternative route. But usually occurs former.
edit:
hell, Google deserves an Oscar for best comedian effort this evening for that translation
I fixed certain passages but not all, ...just to keep the fun for ya