We or better said "Chaos" is creating atm an own eventlog Reader, to create tables into a php site.
The first attempts looks promising so far, that way we can probably keep all kills you did when we start using that tool.
Our problem is atm the server commander , which is actually best for use with DCG, as it copies/uses own DCG settings (planes quantities) ,but I cant get the "Fog of war" (reports were action is going on) nor the Death limit working. At least the "Death Kick" would be important.
I can absolutely understand Armitage. My motivation to fly more precise and less risky comes at second also from the stats/streak, at first my motivation is to move the frontline and to plan certain missions for certain situation, as we got now or will get soon ...
If you check the map, red can take Ghatzk Airfield, blue can take Uvarovka. In my opinion both are key positions, although far off the direct way to victory (blue-> Naro Fominsk /red-> Vyazma Airfield).
Just as fair note, as I just posted that to the german forum aswell. You notice the points on the map wich represent the road system (...ffs already posted that above..),the industry icons marking most facilities, which total numbers take influence on armies`movement (fuel) and "production rate" (vehicle spawn rate).Like 50% fuel facilities destroyed just 50%of a column will move/spawn.
Vehicle Coloumns only can repair those stationary objects again and the production rate or fuel rate will rise again.
Feel free to check older mission files to locate those facilities near Vyazam (for Red).
I also noticed and tested, that human paratroop drops (with Li-2 or Ju52) at dedicated locations on the map, are counted by DCG. Means if a plane drops paratroopers at a _Dropzone location, these guys take the location and install defense position until they get backup or get killed. However they prevent the enemy from rushing forward. You cant always see the success on the map ,as a single frontflag deosnt create a new front axis but maybe a bulk (as we had at Uvarovka).
So in short that means, pilots that are not really interested in combat but civil flights, paradrops would be an alternative.
I will edit the map, so you can see what locations are Dropzones.
I will have to check if landing theses transport planes (Li-2 or Ju52) at damaged or destroyed airfields will repair the artillery of all kind and stationary objects aswell like stationary tanks or cars. Repairing these objects increase the troop count(virtual number of infantry) at that location. The more enemy objects are destroyed at a location, the less troop count the location has
I will also have to chekc if flying recon planes over certain locations with enemy presence will trigger AI strikes (bomber,divebomber,figher bomber)in the following mission.At least successful Ai recon flights trigger these events in the following mission, so probably the same if a human pilot does recon flights.
The Squadron Management is enabled, means crashed or shot planes will lead to a loss of an armies` total plane number, this belongs to static planes also.If you got 1 Yaks (of 8 at max.) less, the downgrade will kick in and your flight will maybe filled with Ratas (dunno the exact downgrade line). A squadron get 2/planes/mission for backup, but that doesnt mean it will save hundreds of planes.As soon as the max number of (e.g) 8 is reached, the backup stops.Is the number of planes filled, the mentioned downgrade turns back and the squadron flies Yak again.
I hope you can follow my english here...I sometimes lost the red line in rereading it