Will have look and check whats going on there.We destroyed all 3 AA guns in the town of Ugra
Repairs to airfields that are not connected to the road system can be possible by landing transport planes, like Li-2 or Ju52.
In the city itself no repair status should be possible, as it cant be reached by columns. Did u destroy some static trucks in the city aswell? Thats makin it just easier to track the mission
You are right Moscwo was a large sandbox to learn a lot. Beginning with the issues of counting planes and working downgrades, which at the end has to do with the use of mods only. The influence of flight size to downgrades cost another while


Not porperly set locations with gaps, where red and blue armory wasnt able to shoot on each other (remember the tank pool at Ruza Airfield).Finding out how bridges really work and needed to be connected to the raod system. Spawning crashes in te very beginning, where we had to remove objects from airfields and spawnpoints ...I guess that were just a few of the biggest flaws I remember atm
For most of us blue pilots the way is and was the target. We really enjoy the regular meeting at weekends and being able to fly with a certain dynamic and causal sense on the ground. The mix between human and AI pilots keeps up the concentration in each dogfight.
However all tihs issues were and will be addressed to each upcoming campaign.
So there were a lot of design errors within moscow, that got slowly fixed awhile we played. And I absolutely misinterpretated the lenghts between each final location for an army to reach.
What we maybe should consider for next campaign, is the lenght of a mission.
Basically I think it should be at least 2 missions to see a certain development on ground vehicle movement and so frontline changes.But the time of 90 mins gives us players a relative long time to hunt columns down, which then start from the depot again.
The battle area of the Bessasarabia campaign is much smaller then Moscow. So maybe it wouldnt a bad idea to use 3x65 mins, which would make 60mins effective play time (substracting the loading time).