ACE2 mod

Place to discuss modifications for all mudmoving games
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:FI:Sacktime
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Re: ACE2 mod

Post by :FI:Sacktime » Mon Mar 01, 2010 7:33 pm

Hope you guys are still playing ArmA 2. If your still playing on Tuesdays I should be loitering around. Oh and how does one get one of those fancy FI soldier flashes I've seen in our previous sessions.
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:FI:Bluebell
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Re: ACE2 mod

Post by :FI:Bluebell » Mon Mar 01, 2010 9:10 pm

Sack, for the FI badge you need to PM me your UID number from the game, its in your profile and I'll set it up for you. If your around tomorrow I'll se you then.




Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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:FI:Bluebell
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Re: ACE2 mod

Post by :FI:Bluebell » Sun Jun 13, 2010 1:16 am

Been a bit slow around these parts of late, so I thought it would be a good idea to let anyone who's interested know what's going on.
At this time we're still using the ace2 mod with a couple of extra mods thrown in, we now use yoma's sync program(mod installation) which is really easy to use. Greg is working away at the mission making and we' re starting to get back into the swing of it.
If anyones interested give us a shout on TS and one of us will be happy to give you a hand with the install process.




vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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:FI:Bluebell
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Re: ACE2 mod

Post by :FI:Bluebell » Tue Sep 21, 2010 3:28 pm

ACE2 for Arrowhead is out of Beta and available on Armaholics. Downloading now. Just an update, make sure you download the CBA and CBA_OA as well, when putting the files (@ACE, @ACEX, @ACE_SM and @CBA) in your folder let it overwrite the existing files.


Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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:FI:Macca
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Re: ACE2 mod

Post by :FI:Macca » Sat Mar 26, 2011 2:36 pm

Is that the latest stuff for that?
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:FI:Bluebell
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Re: ACE2 mod

Post by :FI:Bluebell » Thu Mar 31, 2011 11:55 pm

Next we're on comms, I'll set you up Macca.

Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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