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Posted: Thu Sep 22, 2005 5:51 pm
by :FI:TacticalS!
Firstly thanks for posting your stats Macca! Good show mate.
:FI:Finbar1 wrote:Just discovered that I have 66 hours on this sim.
Leading scorer has like zillions..... more than 10 hours a day for months.
Now there’s a story I would like to hear.
Here are his stats.
http://bf2tracker.com/bf2_userprofile.p ... d=44925574" onclick="window.open(this.href);return false;
While there are certainly a lot of fine mates involved with BF2 (hey I have enjoyed playing with some!), there's also so many more who are very young or crazed military types that play the game - I guess - 10 hours a day or more. Very unhealthy IMHO.
From this demographic also comes all the immaturity that is associated with BF2. That's too bad, but probably not unlike other similar first person shooters. One must look past all this stuff like being punished foolishly for TKs, name calling and so on that occurs online at times. Personally I try to hang around servers that attract older types like me, though there's no guarantee that will help either.
-----
As for stats, as I'm sure you guys know, don't assume that guy with all those bars on his shoulder actually earned them. There are numerous reports of folks who rent BF2 ranked servers who are able to modify certain game settings and concentrate with their clan on obtaining points. I read earlier today about certain players grabbing 500 points in just 1 15-minute match. Not bad, eh?
I love the award system CONCEPT, but despite EA's best efforts it has been hacked to death and has lost all creditability. In the end I am left at least knowing all MY little stats and awards, while not very impressive, are real and it's more of a personal pursuit then anything else in any event.
That's how I approach gaming or anything in life. Do I want to be involved with X? If so, what do I want to achieve? Of course we all want to be the best at whatever, but in the end do I want to dedicate the time and energy in being so? Especially at the expense of more important things in life?
For BF2, I want to explore the gameplay and enjoy the squad-based experience. Receiving awards is a great way to focus my attention to achieving certain gaming goals. Like so many things it's the experience and not the outcome that is important. One can never lose when having fun - that's what recreation is all about. Being competitive is always part of me as a gamer, but it's a personal drive that I keep to myself (except for smack talking Snoop
).
What was the original question again?
Sorry went off topic. It would appear people sometimes forget to have fun instead of worrying only about points.
TS!
Posted: Thu Sep 22, 2005 6:08 pm
by :FI:Macca
:FI:TacticalS! wrote:
For BF2, I want to explore the gameplay and enjoy the squad-based experience. Receiving awards is a great way to focus my attention to achieving certain gaming goals. Like so many things it the experience and not the outcome that is important. One can never lose when having fun - that's what recreation is all about. Being competitive is always part of me as a gamer, but it's a personal drive that I keep to myself (except for smack talking Snoop
).
What was the original question again?
Sorry went off-topic.
TS!
I fully agree with you, TactS. It is really cool to employ some team tactics, in my case it gives me a much more fun to achieve something as a team, I think this is what the game is all about. I have to improve my teamscore, focus more on cooperating and following orders. Yesterday, together with Moog , we tried to train with bots, was kinda great as we were not playing just for scoring kills but pretended we were soldiers that had a certain task to do - capture this flag, defend this position, cover the other team.
I really hope we could get together some day and play some BF 2 with as much FI guys as possible.
S!
Macca
Posted: Thu Sep 22, 2005 6:49 pm
by :FI:TacticalS!
Indeed Macca. Despite my absence from your gaming sessions due to time zones and RL, I really (really) would love playing BF2 with you guys.
Reading posts from clans, especially in scheduled matches with other clans and what not, there certainly does appear to be a great deal of teamwork and strategy, at least some folks are enjoying with this game.
Online, amongst strangers, it is hit and miss. Some sessions I join a squad and we work together, other times you see the leader take off in a vehicle/helicopter while his "mates" are running after him.
Why join a squad? And why stay as its leader when one is playing lone wolf?
The expansion looks interesting. The patch sounds really good. And finally a new map!
Hoping to catch you boys real soon in BF2.
Tact - "living on the otherside of the big pond" - S!
Posted: Thu Sep 22, 2005 7:21 pm
by :FI:TacticalS!
Interesting post -
“The mission of the Marine rifle squad is to locate, close with and destroy the enemy by fire and maneuver and to repel the enemy’s assault by fire and close combat.â€
I posted in the General area but thought that this would be a better place for it.
Battlefield 2 and the Power of Teamwork
By now we all should know the power of teamwork in this game. Most of us have seen the carnage caused by even a single full squad working together. Few can dispute the advantage of a Commander who focuses on coordinating and supporting his team’s efforts in defending and attacking critical points on the battlefield. A team composed of even a mildly competent Commander and full squads who work together are all but unbeatable.
Despite this how many times have all of you logged onto a server and seen a Commander continually attempting to assault enemy defended flags or flying an aircraft, or seen Squad Leaders in tanks or a gunship? How many fledgling Commanders have ground their teeth at leading a force of 2-3 squads consisting of 1-2 men and having 15 Lone Wolves? Then have the Lone Wolves continually criticize your command skills and initiating mutiny votes? How many of you have switched squads because your squad leader changed to his class to Sniper and started to camp?
I see Battlefield 2 as a game of teamwork. I truly believe the built in teamwork system is what truly places Battlefield 2 above all other FPS simulations. That is why I play Battlefield 2 over just about any other FPS. If I just wanted to rack up a high kill or point score I could stick to games like Rainbow Six 3, Counter Strike, or Day of Defeat. All quality games but do not provide the team play quite like Battlefield 2.
Battlefield 2 and the Philosophy of Command and Leadership
The purpose of a Commander and Squad Leader in Battlefield 2 is to provide leadership, guidance and coordination on the battlefield. One does not or should not seek these billets to score points or achieve a ribbon or badge. Commanders and Squad Leaders more concerned with getting that elusive badge or ribbon than leading the team or squad is not living up to the responsibilities.
The Commander
When one hits the “Page Up†button accepting the title of Commander then one take on special abilities and powers. With these special abilities and powers come special responsibilities. A Commander has the ability to scan the battlefield revealing the locations of all enemy elements, provide UAV coverage over an area, airdrop needed supplies and provide artillery support. These make him more powerful and important than a common trigger puller.
If one wants the duty of Commander one should be willing to sacrifice the ability to run around and play hero. A Commander is the command, logistical, communications, control and intelligence sections for your team. To do all of these functions to the fullest the Commander will likely have to spend most of his time in the C3 screen. A Commander must be able to take the information he gathers through the use of his Satellite scan and UAV over flights to direct his squads to maximum effect. Commanders need to be able to direct his squads to a threatened flag to repulse an enemy’s assault, coordinate squad efforts in assaulting flags, or to defend vital choke points and lines of communication. He should also be prepared and skilled in using Artillery Strikes and Supply Drops in direct support of these operations.
These things cannot be accomplished if the Commander is spending his time flying an aircraft, driving a tank or assaulting flags.
The Squad Leader
The Squad Leader is no less important than his Commander in leading his team to victory. While he cannot control the force multiplying resources of the Commander he can request them from his Commander. Even the most skilled Commanders will lose a match without the help of skilled Squad Leaders, who in turn rely on their squad members.
A Squad Leader also provides a vital re-spawn point for his squad. This ability allows a Squad Leader to keep the pressure on an objective so long as he lives. With a squad continually re-spawning on a Squad Leader a squad can quickly reduce defenders in an area or grind down an assault against a friendly flag. A squad leader must always be aware of how many members his squad contains and make an effort to recruit more members to his squad.
It is the responsibility of a Squad Leader to lead his squad in carrying out the Commander’s plan of attack. While a Squad Leader will generally know more about what is going on in his immediate vicinity, he should remember that the Commander has a better grasp on the whole battle. This means that he should trust the Commander and follow his orders even when they run counter to your own desires. The Commander in turn should be supporting you to his fullest in your mission. In the absence of orders from the Commander the Squad Leader should take the initiative and give his squad orders. This can take the form of voice/mic communications or a simple order from the orders screen.
Things the Squad Leader should avoid are the Sniper Class, any vehicle with only one other passenger seat or driving off in a transport vehicle without waiting for your squad to climb in. A hummer, van, jeep or buggy is ok to climb into as long as you treat it like bubble gum. You can have it as long as you brought enough for everyone.
The Squad Members
It all boils down the trigger puller, the guy at the tip of the spear. Without the lowly Squad Member doing his part then there is no point in having a Commander or Squad Leaders. These are the guys who should be getting the kills and capping the flags. The glory goes to them. But in reverse they also have to suborn some of their freedom to the leadership. When you choose to join a squad it means that you should stick to your squad like glue. You need to fallow your Squad Leader and use him as your re-spawn point. You should also be aware of the classes of your squad mates and pick a class that will complement them and the squad as a whole. If there is already three of any class in your squad then maybe you should think of taking another class. Remember: In numbers there is strength.
Lone Wolves
THERE IS NO EXCUSE!
While I am sure there are players out there who do not like to be a Commander, Squad Leader, or a Squad Member, they are denying themselves the full greatness that is Battlefield 2. Even if you get a thrill from being that lone sniper who can stealth into position and lay in wait for that perfect head shot, you should still make a squad of one and lock the squad. This will allow the Commander to let you know the best area for head hunting is or you can request UAV over flights to pinpoint enemy troops in your area. If you are a fighter jock, a helo pilot or a armored gun monkey you still need to know where to provide close air support or heavy fire power, and to do that you need to make a Squad of at least one.
Weapons, Equipment and Classes Translating Into Battlefield 2 Teamwork
This is not an all-encompassing list here and I will try to avoid specifics as nothing works the same in all instances. There is no one rule for equipment, weapons or classes that could cover all situations. Thought and good judgment must always be utilized. That being said there remains universal truths that for the most part are good guidelines that should be maintained.
The Satellite Scan
The Satellite Scan is an incredible tool. In only a few seconds a Commander can discover the location of all enemy forces on the map. The down side of this is that this vital intelligence is not automatically transmitted to his troops. The Commander must notify his squads where the enemy is and where they are going. Each Commander must learn to time his Scan sweeps for maximum coverage.
The UAV Over-Flight
The UAVs have advantages and disadvantages over the Satellite Scan. While the UAV provides coverage of only a relatively small area in comparison to the Satellite Scan, it not only sticks around longer but the intelligence gathered is transmitted automatically to the troops on the ground. Once a UAV over flight has been ordered it cannot be changed and will be some time before you can redirect it. Care and prudence should be used when using the UAV. UAVs should always be used in support of troops on the ground. Using a UAV for your own purposes, such as if the Commander were a sniper locating targets to shoot, is a waste and should be avoided. A UAV can provide vital intelligence about the target that you just ordered one of your squad to assault. If one of your squads is defending a flag then a UAV will be able to tell the defenders were the enemy is assaulting from.
The Supply Drop
Supply Drops are an often under used and over looked resource. A Commander must never forget this important tool. This magical little box can be used to repair everything from the UAV trailer to vehicles, heal troops and give ammo like it was manna from the gods. A commander not only should be on the lookout for Supply Drop requests from his Squad Leaders, and in need of ammo statements from the Squad Members but should be thinking ahead of where a Supply Drop might be needed. Perhaps those armored vehicles assaulting that flag or dueling with enemy vehicles could use a little health boost but don’t have the time to request it. Has that self-propelled anti-aircraft gun been battling it out with those pesky choppers again? He may need some attention too. A Commander can also drop them to repair his teams UAV trailer or Satellite trailer, without which he is useless.
Tanks
These can be used in direct support of Infantry Fighting Vehicles or as the spearhead in an assault on a flag. Remember keep moving! A stopped tank is nothing more than a pillbox with a target painted on it. Maintain awareness of where those mechanics and Supply Drops are. Remember you are in a tank, not playing football; you should not be making end runs. You are in a bloody assault vehicle – assault! Enemy ground troops are one of your worst enemies. You will need infantry support of your own to keep them from sneaking up behind you and placing that dreaded C4 or hitting you in those weak points with those AT rockets. So don’t go harrying off on your own only to get picked off with little gain in return.
Infantry Fighting Vehicles
These should be used in either direct support of infantry or in “wolf packs†of other infantry fighting vehicles hunting lone enemy vehicles and making deep strikes into enemy territory. Like the tanks these guys should stay on the move whenever possible as part of their defensive capability lies with their speed.
Light Vehicles
These include hummers, vans, jeeps buggies, and zodiacs. The speed and maneuverability of these vehicles make ideal transportation for rapid assault groups trying to get those flags from across the map or for rapid redeployment of squads. The heavy machineguns on them also make them ideal for keeping choppers on their toes.
Fixed Wing Aircraft
Three words for you here – CLOSE AIR SUPPORT. Since I have yet to see or hear of a fighter capping a flag then their primary role should be in direct support of ground troops who do. To do this then any pilot should be in a squad of his own so he can be directed by the Commander to strike enemy concentrations. This also works as a substitute for Artillery Strikes during that long reload period. If a Squad Leader requests an Artillery Strike but it is reloading or already in use then the Commander can direct an air-strike on that location. Only as a secondary mission should the aircraft go for air superiority. The reason for this is that no matter how many aircraft you shoot down you will not get it until you capture the airfield or helipad on the ground.
Transport Helicopters
They are just that transports, too many times will you see a fully loaded transport copter leapfrogging from one flag to the next or even an copter with a pilot and one gunner jumping from flag to flag only to have a flag retaken as soon as it leaves. The pilot and gunners have a purpose in that bird but the passengers are there to be transported to a particular place. They should be leaping out to secure the flag so it is not retaken. If you want to deep strike into enemy territory and cap that rear flag then make it count by dropping off a squad on that flag to hold it.
The Gunship
The Gunship are hunters and bodyguards; flying in advance of friendly forces destroying enemy vehicles or providing protection to the Transport Helicopters or close air support to ground troops. Like the fixed-wing aircraft the pilots and gunners should be forming a squad of 2. This is so the Commander can direct them to hotspots or to the location of enemy armored vehicles.
Self Propelled Anti-Aircraft Guns (SPAAG)
Tanks and other armored vehicles can draw fire from a Gunship like flies on poop. Their most effective protection is you, the SPAAG. You do not have the armor to tangle with other armored vehicles so don’t act like you do. Stick to your larger brothers like glue and keep those aircraft away. They also can double as an effective anti-infantry deterrent as well.
Anti-Tank and Claymore Mines
Mines are a defensive area denial tool and once placed are indiscriminant killers. Care must be taken when placing them. They should be placed in areas that you wish to deny to enemy vehicles and personnel but not in places you still want access to. While ringing a firebase with Anti-Tank Mines my prevent the entry of enemy vehicles it will also prevent the exit of any friendly vehicles that may re-spawn there, thereby denying your side of a valuable offensive tool. Claymore Mines should also be placed on areas to prevent the infiltration of enemy troops giving any sneaky bad guys a nasty surprise.
Team Compositions and Missions
I don’t think that there is any one “perfect†squad composition that will fit all situations. Squad composition should fit the particular mission and styles of the Squad Members. When choosing a class one should take into account what he or she is good at, what class is represented in the squad already and what the situation calls for.
Maybe you have joined a Spec Ops squad who has been tasked by the Commander to reduce the enemy’s command, control and communications capability by destroying enemy UAV and Satellite vans, and artillery. The Spec Ops class is ideal for this, but if the squad already has some of these in it then you may think about a Support troop to keep them supplied with C4 or a Medic to keep them alive.
There are many variations of Squad compositions; the above is just one example. Remember, to always take into account your teammates, the environment, mission, and your personnel skills when deciding what Squad to join and what class to take.
SSgt David Pearce
2nd Battalion 4th Marine Regiment
Magnificent Bastards
Posted: Thu Sep 22, 2005 8:36 pm
by Finbar1
Tact ..longest post award m8.BF2 seems to employ some new to me vocabulary you even find it in the associted fora(forums).
You could be right m8 in that it could be to do with their age.
If your interested I am still fighting with my Intel as opposed to my Via chipset,so it will be alooooong time till i'm back in Karkland.
Posted: Fri Sep 23, 2005 12:31 am
by :FI:TacticalS!
What's the matter exactly mate?
Posted: Sat Sep 24, 2005 8:16 am
by Finbar1
You dont want to know anyway the result was a complete reinstall,and gues who cant recall his account password for BF2
Posted: Sat Sep 24, 2005 12:44 pm
by Sapper-FIN
gues who cant recall his account password for BF2
Use my trick; make up a password and you use it in every possible place, that requires one
It´s not so safe, but at least you dont have dozens of passwords to remember
Posted: Sun Sep 25, 2005 4:37 am
by :FI:TacticalS!
:FI:Finbar1 wrote:You dont want to know anyway the result was a complete reinstall,and gues who cant recall his account password for BF2
You can retrieve your password. Go to GameSpyID and request it be sent to you via e-mail.
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One odd thing I noticed the other night was that entering certain servers changed some of my Graphics settings. Hopefully the patch will resolve this. You guys ever have this problem? Is there a solution?
TS!
Posted: Sun Sep 25, 2005 10:35 am
by Finbar1
Thanks m8 done that just waiting.
little bit late
Posted: Tue Sep 27, 2005 10:49 am
by :FI:Dutchman
Hi tact,
I am a little bit late maybe but thanks for the post/topic intresting read.
i am bussy with all kinda things but tonight i'll be on for the FIP/CTT
so long
Dutch..,
Posted: Tue Sep 27, 2005 1:06 pm
by :FI:TacticalS!
Rgr that Dutch! I understand that you and Matt have played some sessions together. Dad has just been getting home and having supper during these times. But I have watched a bit - exciting stuff! Hiding under bridges and running around trying to knife people.
I'm sure folks know this but my suggestion when playing online is to either join an existing squad together or create an FI squad. In the FI squad approach, say Dutch is the leader it allows Matt to spawn with you. If you get killed, leave the squad so Matt's the leader and spawn to his location. Keep rotating. This approach makes it much easier to stay together throughout the match. As there is safety in numbers follow a larger squad.
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Had a blast last night, though I didn't get many kills with this sneaky tactic. I took an APC out towards the American carrier and gave the enemy a real hard time leaving for the mainland. I find heading to the bow of the ship safer in order to get away from that rear gun. It really surprises the Americans as they feel safe at their ship. I also like sending artillery strikes on the carrier, especially when they are grouping up to jump into a BH.
I unlocked the Assault upgrade last week, but my next rank will take forever.
Got my eye on the Medic or perhaps Special Ops upgrade. Here's hoping the patch significantly reduces my "wait" time for the next unlockable. [-o<
I also changed my mouse setup a bit. In particular I have my normal inside view for vehicles mapped to a small button above my mouse wheel, with the other small button immediately below mapped to the external rear view. This has really increased my response time when in vehicles (especially the tank). Nothing like seeing the guy pop out behind you and turn around fast to properly greet the lad.
TS!
Posted: Tue Sep 27, 2005 1:35 pm
by :FI:Macca
:FI:TacticalS! wrote:This has really increased my response time when in vehicles (especially the tank). Nothing like seeing the guy pop out behind you and turn around fast to properly greet the lad.
TS!
You are cruel , dear TactS.
How long did it tak to unlock the assault upgrade?Assault is my fav kit.
I know,my stats are poooooor....
But I don't play it much.
Soon I will play even less due to my studies (hurray,studies are back,hurray!!!)
Sometimes we play together with Moog and kick the bots in their AI arses.
S!
Macca
Posted: Tue Sep 27, 2005 2:44 pm
by :FI:TacticalS!
It really didn't take me long. Was my first choice in the upgrade (Lance-Corporal). I really didn't like the grenade launcher on the machine gun. I now have a better machine gun and hand grenades to throw with the Assault soldier.
You know online you can grab kits from fallen soldiers, and if you are lucky find yourself using their upgrade weapon. Played with the Medic's upgrade a few weeks ago. Nice.
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Studies? What's that?
Do you mean my studies later this week as I read the manual for Barbarian Invasion Macca?
I know, hitting below the belt my limited-time-for-gaming-student mate.
TS!
Posted: Wed Sep 28, 2005 7:40 am
by Sapper-FIN
I also changed my mouse setup a bit. In particular I have my normal inside view for vehicles mapped to a small button above my mouse wheel, with the other small button immediately below mapped to the external rear view
Hmmm, i never thought of that... Thanks for the tip, TactS!
I actually love that grenade launcher, under the
assault rifle
It´s great in the urban maps, where you gotta clear narrow alleys and that sort of things... Only thing i have to complain about it, is that m16 the US forces use, doesn´t have full auto... 3 round burst is a good thing in real life, but in bf2, a one burst is not always enough to take down the bad guy, and by the time you have cliked the fire button again, you´ll probably be dead...
I´m still 6000 points away from my next unlock... i´m really having second thoughts about unlocking the M95, when i made it to lance corporal... M24 does the job a lot better than M95, because M24 is more accurate... You could also think that m95 is much more powerfull than the m24... after all, it´s a 50cal... Not in this game unfortunately...
I tried PKM, i found from a corpse once... Now that´s a great gun! It´s accurate, powerfull, and it´s slow rate of fire makes it easy to handle... i should have unlocked that instead... oh well... 6000 points
About team playing... I have noticed, that it´s almost impossible to play in servers that have ping of 100+... it gets so damn laggy when ping goes over 100. Is it just me, or are you guys having the same problems? I mean that i can play only on European servers (preferrably Finnish, Swedish or Norwegian)... This is kind of weird, because i´ve never had similar problems with COD, for example...
Have you any idea, when that patch is due to come out? I hope it´s not "2 more weeks".. at least in
Oleg-time