Arma 2 missioin editing help
Re: Arma 2 missioin editing help
How do I use the stand up script thing and the fleeing thing? {_x allowfleeing 0} foreach thislist; what do I put for this list or whatever?
- :FI:Rabitski
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Re: Arma 2 missioin editing help
Well what do you expect, there French And Canadian, I'm surprised they were able to dress themself's
You make a trigger Eagle. Set it to activation OPFOR and put the radius to cover the Area of the Map you expect the action to take place 2000-5000. The line you copy into the int. box. There should have been 4 of them in the mission I sent you, all you'd have to do is click on one and just copy and past it into the mission your working on if you want.
You make a trigger Eagle. Set it to activation OPFOR and put the radius to cover the Area of the Map you expect the action to take place 2000-5000. The line you copy into the int. box. There should have been 4 of them in the mission I sent you, all you'd have to do is click on one and just copy and past it into the mission your working on if you want.
Re: Arma 2 missioin editing help
How would I do a parachute start for a mission where you spawn close to the ground so the team all lands together? It was at the start of one of the missions I played.
- :FI:Rabitski
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Re: Arma 2 missioin editing help
For the Chute
Side: Empty. Unit:Parachute[USMC].
Class:Air. Special:Flying.
Control:Non-Playable. Name:Chute1(you can name it whatever you like).
Initialization:Chute1 flyinHeight 800;(you can try to put this higher if you like, but I had no luck with that).
In the Players Initialization:
this moveinDriver Chute1;
You'll need to give each chute a name Chute1 through to chute6 ect, or c1,c2,c3,,,,,,. Then each player will have to be assigned a chute. You don't have to sinc them they will drop where ever you place the parachute, just group the squad players and assign way-points to them as normal.
Side: Empty. Unit:Parachute[USMC].
Class:Air. Special:Flying.
Control:Non-Playable. Name:Chute1(you can name it whatever you like).
Initialization:Chute1 flyinHeight 800;(you can try to put this higher if you like, but I had no luck with that).
In the Players Initialization:
this moveinDriver Chute1;
You'll need to give each chute a name Chute1 through to chute6 ect, or c1,c2,c3,,,,,,. Then each player will have to be assigned a chute. You don't have to sinc them they will drop where ever you place the parachute, just group the squad players and assign way-points to them as normal.
Re: Arma 2 missioin editing help
Thanks, I got it now
Re: Arma 2 missioin editing help
Is there a way to trick the A.I. into thinking you are elsewhere? Like if you are trying to sneak across enemy territory could you shoot a couple grenades off in one direction then run in another? Will the A.I. follow the landing points of the nades or the launching point?
- :FI:Rabitski
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Re: Arma 2 missioin editing help
launch pt, would be my guess.