Glad to hear your guys remain interested.
Thought I would provide some information about the campaign for those participating to make their experience the best possible.
While I believe we had a great time last week, especially given the number of all the :FI: mates flying around

, there was one mission where we saw no action, and in one other mission our bomber boys didn't have any targets to bomb.
Therefore, I will be trying the following DCG settings tonight (all these settings were on
Moderate last week) -
Squadron Density - Dense (more squads in the missions)
Column Density - Full (all the moving ground units in the mission)
Static Objects - Heavy (most of the static objects in the mission but we'll see some changes between missions)
In addition, as previously mentioned, I have changed the percentage of flight interception from
Random to
100% and there will be no
Transfer missions.
Upon further examination of the missions, I have increased the
Action Radius from
30 km to
50 km. This will result in DCG populating the maps with objects within a 50 km radius of the frontline. While this influences to some degree flight distance, this is not to be confused with DGEN flight distance parameter. In other words, flight distances for this mission should be about the same as last week.
With regards to seeing more immediate action, I have also moved some of the German squads closer to Kursk.
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Here are some quick tips for you while playing -
(a) Feel free to take a look around at each squad's assignment. My personal preference would be to only look at your country's briefings, but if you want to ensure some action take a look at the enemy's assignments as well. Obviously pick those that interest you.
(b) For the Russian squads most of their bases are at or very close to Kursk, which oddly enough is the center of the conflict.

My suggestion is to take your time taking off and gaining altitude as we should usually have enough time to do so as the Germans fly into our area.
There is
Externals folks can use if they wish to ensure trouble free take-offs. A more realistic approach is to turn your airplane sideways or radio the tower for take-off clearance.
(c) To ensure action make sure you follow your waypoints. It would be preferred if you also maintain your suggested altitudes but that's up to you.
(d) Finally, as previously mentioned, we will have some 1943 Spitfires active for the Russian side tonight. While I want to maintain a sense of the Kursk conflict, I am willing to consider entertaining plane requests provided they are 1943 or earlier. Just post a request in this thread.
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Please keep in mind of these changes and suggestions. While the server played smoothly last week, I won't know exactly how things will run tonight. Therefore,
I may request between missions that we exit long enough for me to make adjustments. However, based upon the testing I have been able to do that hopefully won't be necessary. It will depend on the number of mates and the quality of their connections I suspect.
And before I forget, since Helo has decided work is more important than gaming I will be giving all :FI: mates who play tonight with the gamertag :FI:Heloego some incredible door prizes.
Sorry for the long post, but you expect them from me by now, right?
TactS!