We definitely have come a long way in a relatively short time. Certainly there was a time when organized gameplay was frowned upon as it was seen as a first step to a regimental Squadron that no one wants around here. To see folks enjoying this form of gameplay (campaigns), while still having lots of fun and sharing some laughter along the way, is just awesome!
![Applause =D]](./images/smilies/eusa_clap.gif)
In Historic Encounters we have evolved our game with harder settings over the last year. We have also adjusted a number of times with the introduction of new lads. Some sorties approach a good deal of teamwork, but even now we don’t always fly to our full potential every time.
Without a doubt having a flight leader (and a lead for the ground attack pilots) has worked reasonable well. Guys seem fine with instruction without getting into it devolving from the :FI: spirit. Wingmen flying can and does work at times, but again as you said target fixation is always a factor to overcome. And certainly some guys still prefer a bit more freedom that lone-wolf flying affords. However, I would say everyone is really supportive of the team-based approach we try to foster.
There are things we still need to work on. For example, we need to more fully discuss the mission objectives better and have alternative planning such as rendezvous coordinates if things go badly. Some nights I believe we cover our bomber dudes reasonably well, other times we definitely allow ourselves to get too distracted.
Overall as host I’m very pleased with the teamplay in these sessions. Still lots more to explore and improve upon of course. Nevertheless, those sorties where things are executed as planned, and everyone feels a real part of the success, well those are golden moments. You guys sound like you’re very much on the exact same journey. Great stuff!

Regards,
TS!