can you view this position from recordings done on Blue side? Or are there other cameras that only blue players can see in their recordings?
Those static cameras, are accessable for red & blue and are automatically created by DCG at each "contested" area. This are the locations where red & blue fight for the upper hand.
I havent found a command to deactivate the genearation of static cameras in DCG, but I could deactivate the outside views completly which would also effect view "taxing on ground".
Any idea why the tanks stalled there so long?
Each location has a certain "troop count" ,that needs to be nulled by one side to make the other move on.
The problem to some location is the gap , that seperates red from blue tanks or red static arms from blue static arms at some locations.This gaps appear due hills or sometimes too many buildings,trenches etc in the line of fire. It can happen, that it needs help from air to clear the way then, which was the result of last sunday.Red cleared (dunno if by help of airforce) at last Ruza Airfield and advances,as the actual frontmap indicated. The mass of tanks was created while the past 3-4 missions, each contested area triggers ground coloumns to that location in a higher chance than other locations.
or was DCG having a problem at this field somehow?
However ,I cant guarantee that this location doesnt have an issue and we need to keep an eye on the next tank battle at Ruza Airfield and for sure DCG is is not perfect.
When I watched the recording, however, I understood - that tank is a ghost!!
Where did u notice the tank? At Ruza_Airfield also?
Was it maybe a StuGIII? Each side creates defense weapons on defending locations.
As Blue has 2:3 relation in tank number to Red, Blue uses a StugIII and 2xpak for defense positions, awhile red uses 2xpak and a BA-2. Maybe this could be the "ghost tank"? And maybe that one was located out of the line of fire for red tanks at Ruza Airfield, so it couldnt advance.
I created a small
sketch of the theoretical organisation of the defense systems.
Truck columns (if they arrive at a front area/contested location) turn into defense position and place artillery canons a few hundred meters of the speerhead.
By default defense positions are created on each front location, messured on the speerhead, this guns are created around 100 - 50 m before.
Tanks create the speerhead, means they drive to the last waypoint. This can cause tank queues that stand into each other. Ashame but not changeable but decreasing the tank count, which would decrease the chance of those queues.
We're talking at least 300 parachutes & probably more.
.Thx.
Cant imagine what happened there.... Just checked the eventlog and noticed that both civil planes got lost completely. There were imho 4x Ju52 on their way wich transport each 24 or 36 paratroopers?
The Li-2 got lost aswell btw. Bedor crashing they pop their cargo.
Sounds like shooping tour at Market Garden...
glowing superhero flight suit he wears
Actually he is known as the Blue Lantern....
I just checked DCG behaviour on manual transfers with "No transfer" Option deactivated.
DCG moves the squadron on its own, even if I manually moved the squads before.
That means ,we would need to activate the "No transfer" Option to get full access on squad transfers or accept certain DCG made transfers, without the need to take care of threatened squads.
I checked it on the example "I-16 at Peredel", which got transfered within the mission to Istra by DCG with "No Transfer" deactivated.
edit:
I reworked the master template.
-moved static planes at airfields to proper places
-added runway light for red & blue for requests (TAB->ground control ->request runway lights)
-added Großdeutscher Rundfunk & Radio Moscow (just in case you would like to add your own music files to your local folder)
-added Beacon for red and blue
adding music to the radio station
the music you can listen in the radio ingame is not broadcasted via the network.
That means you can listen to whatever you want to.
This
link points to some packages of radio files,
which go into
\IL-2 Sturmovik 1946\samples\Music\Radio\Grossdeutscher_Rundfunk
If you want to create your own files you need following settings in your audio editing tool
a freeware tool like audacity etc is fine.
Code: Select all
Extention : .wav
Audio format : mp3
Channels : (the same as source)
Sample Rate : 44100Hz
Encoding : LameEnc / 192 Kbps, 44100Hz Stereo
Dont forget to turn your ingame music on or increase the volume.
Some planes are able to navigate on radio streams only, and doesnt need Beacons, does anyone knows which ones that are?