I know this thread seemed to have run it's course but the issue of stats and how to handle them is at the forefront of my mind right now. I volunteered (and have the scars to prove it

) to take over the stats handling for H.E. starting with our new scripted dogfight campaign, which incidentally starts tonight.
Both Tactical and MOH_Soda (who designed the campaign and is hosting) were concerned that the stats presented were team-oriented. For the recent Mareth Line campaign flown in H.E. MOH_Soda came up with a formula to calculate an overall rating value for each flight and a mission rating for the whole team.
Drawing on that, and the points raised in this thread, I'll be showing stats like Sorties/Death, Sorties/Plane Loss, Survival Streak and Effectiveness. Effectiveness will combine air and ground kills, plane losses, deaths, etc. into one stat which will be used to calculate the overall team effectiveness. I would also like to reward teamplay, and the way that comes to mind right now is for everyone to PM me immediately after the session and indicate which player on their team best exhibited teamplay during the session. Once tabulated, the most voted player per team will have their effectiveness stat enhanced to reward their teamplay, which in turn, boosts the team's effectiveness stat.
Still lots to think about and lots to do. Any feedback/input from anyone (H.E. or otherwise) would be appreciated.
Moe