I think it was a measure of fun and learning experience rather than actual team-based competition - at times it seemed to be more about individuals than coordinated groups - but competition there'll be in the future!
Since the match we've been making changes to the server so that it can handle more people more efficiently and effectively, keeping everybody's ping down and generally allowing for a level playing field should we choose to get a bit (and only a bit!) more formal in the future.
We're in the process of creating a competition-type server configuration that will allow for a series of matches, maps, gametypes and rules to be programmed in advance based on mutual agreement, with features such as statistics logs, games that only begin when the teams are evenly balanced, and a scoring system that rewards coordinated team play as opposed to a whole team of snipers or ten machine-gunners that get fifty kills at the expense of fifty deaths (as happened on occasion last night). In this way people who are primarily concerned with having a good time will have a better time, and people who are primarily concerned with winning will be able to quote a wealth of official statistics in order to feel better about their
virtual selves
But of course the whole point of the thing is to have fun and in that respect the match was a resounding success. Here's to many more bloody/enjoyable encounters in the future...

HGs![/i]