TACTICS SCHOOL: A Joint Effort
- :FI:Heloego
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TACTICS SCHOOL: A Joint Effort
Guess I'll get this one rolling.
First off, for those interested, here are a few sites with info worth reading:
1. http://tailslide.firelight.dynip.com/ww2art.asp" onclick="window.open(this.href);return false;
2. http://luthier.stormloader.com/SFTacticsI.htm" onclick="window.open(this.href);return false;
3. http://www.simhq.com/_air/acc_library.html" onclick="window.open(this.href);return false;
So far, I have not found any info specific to Ground Attack. However, I will continue to comb the hyper-universe for something concrete. This Sticky will be updated as often as I find sites with appropriate info. Any particular points of interest, personal observations, tips, etc., will be posted seperately.
I believe the first topics we should address should be Aircraft Familiarity, and Communication.
We should not only be familiar with our preferred aircraft, but more importantly, those of our foes. One can't consistently come out on top if one doesn't exploit the inherent weaknesses of other aircraft.
I'm sure all using TS have noted the lack of protocol when communicating, causing overlapped/missed/incomplete transmissions. Communications in a battle environment should:
1 - a)be as short as possible,
b)be as descriptive as possible, and
c)be as few as possible.
2 - A sample transmission, for example - "This is Helo. Bandits Ten o'clock low! Over!" or "Blue 3 to Blue 2. Gear up! Over!"
Note that in each transmission the transmitter a) identifies himself, b) gives the message/order, and then c) indicates the end of the transmission by saying "Over!"
3 - In the second example above, Blue 2 would respond "Roger that! Gear up! Over!"
I repeat: ALL transmissions should be ended by saying "Over!" to indicate to all that you are finished talking!
This may seem rigid to some, but it really is an effective way to communicate, and enhance situational awareness (SA).
Regardless of the power of one's PC, we can still only hear one person at a time. So if more than one are talking, the rest of us only hear a garbled mess consisting of two or more transmissions that are far from complete and even less understandable.
I'll bet dollars (Euro, American, or Canadian) to donuts that the established squadrons out there are basically using this system, and would recommend it to anyone.
I'll finished this opener with an announcement:
I just passed a kidney stone! (Either I have a dull dick, or those guys that told me about pulling fixtures out of the wall due to the pain are a bunch of pussies! )
First off, for those interested, here are a few sites with info worth reading:
1. http://tailslide.firelight.dynip.com/ww2art.asp" onclick="window.open(this.href);return false;
2. http://luthier.stormloader.com/SFTacticsI.htm" onclick="window.open(this.href);return false;
3. http://www.simhq.com/_air/acc_library.html" onclick="window.open(this.href);return false;
So far, I have not found any info specific to Ground Attack. However, I will continue to comb the hyper-universe for something concrete. This Sticky will be updated as often as I find sites with appropriate info. Any particular points of interest, personal observations, tips, etc., will be posted seperately.
I believe the first topics we should address should be Aircraft Familiarity, and Communication.
We should not only be familiar with our preferred aircraft, but more importantly, those of our foes. One can't consistently come out on top if one doesn't exploit the inherent weaknesses of other aircraft.
I'm sure all using TS have noted the lack of protocol when communicating, causing overlapped/missed/incomplete transmissions. Communications in a battle environment should:
1 - a)be as short as possible,
b)be as descriptive as possible, and
c)be as few as possible.
2 - A sample transmission, for example - "This is Helo. Bandits Ten o'clock low! Over!" or "Blue 3 to Blue 2. Gear up! Over!"
Note that in each transmission the transmitter a) identifies himself, b) gives the message/order, and then c) indicates the end of the transmission by saying "Over!"
3 - In the second example above, Blue 2 would respond "Roger that! Gear up! Over!"
I repeat: ALL transmissions should be ended by saying "Over!" to indicate to all that you are finished talking!
This may seem rigid to some, but it really is an effective way to communicate, and enhance situational awareness (SA).
Regardless of the power of one's PC, we can still only hear one person at a time. So if more than one are talking, the rest of us only hear a garbled mess consisting of two or more transmissions that are far from complete and even less understandable.
I'll bet dollars (Euro, American, or Canadian) to donuts that the established squadrons out there are basically using this system, and would recommend it to anyone.
I'll finished this opener with an announcement:
I just passed a kidney stone! (Either I have a dull dick, or those guys that told me about pulling fixtures out of the wall due to the pain are a bunch of pussies! )
...and wear your feckin' mask!!!!!
sounds like good advice
that should be adered to
all for ts dicipline, and i can vouch for the know your enemy
i used to fly only german 109s (might be some wierd affiction)
but practicing for the VOW using russian A/C it really does help.
promise
( i heard passing a kidney stone is like drinking 18pints of guniess then trying to take a dump the next day) "painfull but necessary"
Redneck
that should be adered to
all for ts dicipline, and i can vouch for the know your enemy
i used to fly only german 109s (might be some wierd affiction)
but practicing for the VOW using russian A/C it really does help.
promise
( i heard passing a kidney stone is like drinking 18pints of guniess then trying to take a dump the next day) "painfull but necessary"
Redneck
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:FI:Dull-Dick
is born!!!!
Ouch!
Ouch!
_________
:FI:Fenian
"When people agree with me I always feel that I must be wrong."
Oscar Wilde
:FI:Fenian
"When people agree with me I always feel that I must be wrong."
Oscar Wilde
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- :FI:Heloego
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This particular Stone...
...wasn't painful to pass. But working it's way down from the kidneys was MURDER!!!!
The drug conglomerates are good for something, after all!
The drug conglomerates are good for something, after all!
...and wear your feckin' mask!!!!!
- :FI:Snoop Baron
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- :FI:Snoop Baron
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Here is some good reading material for us all:
The Vulture's Thought's on Air Combat
// a good short over view of air combat
http://www.vulch.cwc.net/manual.html" onclick="window.open(this.href);return false;
MarkShot's STK/EAW
// one of my favorite docs on 1v1 energy fights
http://www.simhq.com/_air/air_037a.html" onclick="window.open(this.href);return false;
SimHQ's Aircombat corner library
// a great set of articles (includes stuff on ground pounding)
http://www.simhq.com/_air/acc_library.html" onclick="window.open(this.href);return false;
Those are my favorite online references although there are many more.
I've read Mike Spick's Luftwaffe Fighter Aces, it's a good read but your not going to get that much aircombat tips from it just entertainment and history.
I also have Robert Shaw's Fighter Combat. It's a good book and very comprehensive but personaly I've found the online docs to be better. It is a bit dry so I don't think it is for everyone. *** I started reading Fighter Combat when I was a newbie to IL2 (before even going online) and I have recently gone back and started reading it again. I have to say its a whole different book after you have some more experience under your belt. I think it is a good book to read after you have read some of the online docs like SimHQ and STK and have gotten a good handle on 1v1 energy fighting. Once you have this practical experience under your belt this is a very good book.***
I would atleast read the first two docs I think they are realy worth the time investment if you are learning like me.
s!
Snoop
The Vulture's Thought's on Air Combat
// a good short over view of air combat
http://www.vulch.cwc.net/manual.html" onclick="window.open(this.href);return false;
MarkShot's STK/EAW
// one of my favorite docs on 1v1 energy fights
http://www.simhq.com/_air/air_037a.html" onclick="window.open(this.href);return false;
SimHQ's Aircombat corner library
// a great set of articles (includes stuff on ground pounding)
http://www.simhq.com/_air/acc_library.html" onclick="window.open(this.href);return false;
Those are my favorite online references although there are many more.
I've read Mike Spick's Luftwaffe Fighter Aces, it's a good read but your not going to get that much aircombat tips from it just entertainment and history.
I also have Robert Shaw's Fighter Combat. It's a good book and very comprehensive but personaly I've found the online docs to be better. It is a bit dry so I don't think it is for everyone. *** I started reading Fighter Combat when I was a newbie to IL2 (before even going online) and I have recently gone back and started reading it again. I have to say its a whole different book after you have some more experience under your belt. I think it is a good book to read after you have read some of the online docs like SimHQ and STK and have gotten a good handle on 1v1 energy fighting. Once you have this practical experience under your belt this is a very good book.***
I would atleast read the first two docs I think they are realy worth the time investment if you are learning like me.
s!
Snoop
Last edited by :FI:Snoop Baron on Wed Dec 17, 2003 8:54 pm, edited 2 times in total.
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We should follow this once in a combat situation .
Brevity code:
Directive: (Call Sign of whom you are talking to) + (Brevity Code words)
Example: "Numb Skull one two, Break left!"
Descriptive: (Your Call Sign) + (Brevity Code words)
Example: "Studly one one, Tally two left eleven, one mile, slightly high!"
Brevity code:
Directive: (Call Sign of whom you are talking to) + (Brevity Code words)
Example: "Numb Skull one two, Break left!"
Descriptive: (Your Call Sign) + (Brevity Code words)
Example: "Studly one one, Tally two left eleven, one mile, slightly high!"
- :FI:Falcon
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"Directive: (Call Sign of whom you are talking to) + (Brevity Code words)"
>>> >>>anal grammarian gratuitous interjection<<< <<<
"Directive: (Call Sign to whom you are talking) + (Brevity Code words)"
also, something about which I know a wee bit less ...
if you are in a nice formation or you aren't scrambled up too much ...
it's okay to use one o'clock, two o'clock, etc.
but if there things are a confusing tangle,
then clock designations may mean little ...
keep aware of your position and try to give heading references instead.
ex: Dead Frog Six ... target north west high.
Opinions???
Gotta miss tonight, WAY too many family/Thanksgiving stuff happinin' ...
keep the faith and happy turkey day!!!
falcon
>>> >>>anal grammarian gratuitous interjection<<< <<<
"Directive: (Call Sign to whom you are talking) + (Brevity Code words)"
also, something about which I know a wee bit less ...
if you are in a nice formation or you aren't scrambled up too much ...
it's okay to use one o'clock, two o'clock, etc.
but if there things are a confusing tangle,
then clock designations may mean little ...
keep aware of your position and try to give heading references instead.
ex: Dead Frog Six ... target north west high.
Opinions???
Gotta miss tonight, WAY too many family/Thanksgiving stuff happinin' ...
keep the faith and happy turkey day!!!
falcon
"He who warned, uh, the British that they weren't gonna be takin' away our arms, uh, by ringing those bells, and um, makin' sure as he's riding his horse through town to send those warning shots and bells that we were going to be sure and we were going to be free, and we were going to be armed."
- The history of Paul Revere's midnight ride, by Sarah Palin.
- :FI:Heloego
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Comms
Discussions w/m8s via TS during practice.
Generally agreed on the following:
Directive: <Ident of caller+directive+end>
Ex: "Helo, Snoop Break left, Over"
Advisory:<Reciever(s) - Caller - Advisory - End>
Ex: "All, Bandits, 12 o'clock, Over"
Re Id and location of bandits, how about <heading+clock angle>
Ex: "Bandits at 270, 11 o'clock"
This would provide a good approximation if all are flying formation.
When in a fur ball, an advisory to a particular pilot could be no more than "Snoop, at your 9, high!"
Generally agreed on the following:
Directive: <Ident of caller+directive+end>
Ex: "Helo, Snoop Break left, Over"
Advisory:<Reciever(s) - Caller - Advisory - End>
Ex: "All, Bandits, 12 o'clock, Over"
Re Id and location of bandits, how about <heading+clock angle>
Ex: "Bandits at 270, 11 o'clock"
This would provide a good approximation if all are flying formation.
When in a fur ball, an advisory to a particular pilot could be no more than "Snoop, at your 9, high!"
...and wear your feckin' mask!!!!!